Aiming for the stars, Netease originally pitched EVE Echoes ISK back in 2015, a time when mobile gaming was just starting to demonstrate the ability to do more than just match . Being EVE, it's taken a while and this instalment of CCP's franchise certainly looks like an decent homage to the desktop original. Unlike other gambling spin-offs, EVE Echoes seems to be galaxies aside from the pixel artwork, side-scrolling cash grabs that other franchises may settle for.
Log in for the first time, and you'll be presented with lore built on the core desktop EVE experience. EVE Echoes is set in its own distinct EVE world, for clear technical and storyline motives, but anyone familiar with the franchise will immediately feel at home because you start by attempting to conserve an SOE ship from the get-go. Sadly, this action-packed opening at the depths of space doesn't go well for gamers, but thankfully you have got a clone. A central tenet of the EVE universe, cones may be a replacement for magical respawns but do not expect too much diversity when you develop your own.
Like most cellular games, EVE Echoes supplies some options for character development but they're relatively limited. Initially allowing players to pick from one of four factions, EVE Echoes happily slots players into the Amarr, Gallente, Caldari, or Minmatar races for this opening gambit. While each of those four races available their own flavor or citizens to select from during character development, the effect of those early choices is somewhat limited for new players. Each of the four races arrive with their own history, detailed in a section of the story blurb, and also have slightly different technical skills. Beyond this, and most of all each race also has a different aesthetic and set of bloodlines for the first EVE Echoes clone.
Assuming you are able to pick from the introduction four factions, then character creation provides somewhat more diversity with a choice of bloodlines for each player to select from. Every faction includes three default bloodlines, the consequence of each civilization's history, and players can pick from a mixture of predetermined looks in each. This comes to a total of 4 races, 3 bloodlines per race, and 8 prefab looks per bloodline. While this sounds like a big enough gene pool, I can't help but feel somewhat underwhelmed by the lack of personal attachment this brings to the opening moments of EVE Echoes. Potential capsuleers may be trying to find something a bit more interesting than the usual 2D avatar however EVE was never on the color of a pilot's own hair and if I could look like an extra on Cyberpunk 2077 then will have to Buy EVE Mobile ISK perform while I save up for an epic looking fresh boat in this new world.
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